There is more to running a kingdom than warfare, and the skilled use of the tactics of diplomacy can lead to great power and influence.
In Call of the Warlords, your diplomatic options range from making donations to the esteemed Imperial Guilds in your quest for favor through to bestowing titles of nobility to other players. Annex the weak and outlaw your inactive or disloyal vassals.
Join a Clan to get allies and persuade the other players to select you to be their Clan Master or the Clan Elder. Vote about Archenemies and share strategies with your clan mates.
Money, troops and equipment can be traded to other players, making alliances of great value. You can focus on trade and commerce building a thriving infrastructure, or secure monopolies and trade centers in multiple cities - including those of your opponents!
At the pinnacle of diplomatic success, you may find yourself a member of the Imperial Council. Here, your vote can influence the law of all Khadoria, decide the punishment of rogue estates, and even determine the fate of entire kingdoms!
Military force is the muscle underlying all the kingdoms of Khadoria. In managing your armies, you may select from seventy-five different types of combat specialist, and then further customize your fighting force with upgrades to skills and equipment.
Troll footmen, elven archers and even huge monstrous drakes are just a few of your military options, and with experience, your forces will learn, harden and increase in power! Feel like dominating the oceans of Khadoria? Then build a mighty navy, complete with pirate guilds, artillery and ship-jumping marines!
Unique heroes and army commanders enter battle wielding powerful magic and deadly weapons. The heirs of your noble heroes can be trained as Dragonknights, Wizards, Barbarians, Assassins, Tacticians or Crusaders, and may also claim the noble titles of their fallen lords!
Cloak & Dagger
All successful rulers have a body of spies, saboteurs and deadly assassins. Underground resistance can be initiated in the cities of other players, allowing for subversive activites like theft, sabotage and propaganda.
Gold and goods can be stolen, projects destroyed, citizens persuaded to emigrate, and false evidence can be planted to frame other players. The city guard are on the lookout for illegal operations, but the best agents will always have a chance of getting close to the king, his heirs and commanders. From there, infiltration, bribery and assasination are amongst your options!
Magic thrives in Khadoria, but the Laws of Magic can only be mastered by a few. The Ten Laws of Magic include more than seventy-five spells, ranging in power from a simple rainshower to the destruction of cities by earthquake, flood and fire!
In the recesses of your sorcerers' laboratories, you may breed foul demons or hatch dragon's eggs bought on the black market. And your scientists may, with the help of wizards, create war machines, flying ships and gigantic hovering citadels.
In your temples, you may engage in religious rituals to the gods and receive their aid, or perhaps be visited personally by their incarnations!